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Table of Contents

Java Software Solutions for AP* Computer Science -- Brief TOC
Lewis | Loftus | Cocking
ISBN 0-201-88259-0
Preface
Chapter 1: Computer Systems
1.0 Introduction
1.1 Hardware Components
1.2 Networks
1.3 Programming
1.4 Programming Languages
1.5 Graphics
Chapter 2: Objects and Primitive Data
2.0 Introduction to Objects
2.1 Using Objects
2.2 String Literals
2.3 Variables and Assignment
2.4 Primitive Data Types
2.5 Arithmetic Expressions
2.6 Creating Objects
2.7 Class Libraries and Packages
2.8 Invoking Class Methods
2.9 Formatting Output
2.10 An Introduction to Applets
2.11 Drawing Shapes
Chapter 3: Program Statements
3.0 Program development
3.1 Control Flow
3.2 The if Statement
3.3 Boolean Expressions Revisited
3.4 More Operators
3.5 The while Statement
3.6 The for Statement
3.7 Program Development Revisited
3.8 Bumper Cars Case Study: Introduction
3.9 Drawing Using Conditionals and Loops
Chapter 4: Classes
4.0 Objects Revisited
4.1 Anatomy of a Class
4.2 Anatomy of a Method
4.3 Method Overloading
4.4 Method Decomposition
4.5 Object Relationships
4.6 Bumper Cars Case Study: Design
4.7 Applet Methods
4.8 Graphics Objects
Chapter 5: Writing and Enhancing Classes
5.0 References Revisited
5.1 The static Modifier
5.2 Exceptions
5.3 Interfaces
5.4 Designing Classes
5.5 Bumper Cars Case Study: Drivers
5.6 Nested Classes
5.7 Dialog boxes
5.8 Graphical User Interfaces
Chapter 6: Arrays and ArrayList
6.0 Arrays
6.1 Arrays of Objects
6.2 Searching
6.3 Sorting
6.4 Comparing Sorts
6.5 Hashing
6.6 Two-Dimensional Arrays
6.7 The ArrayList Class
6.8 Bumper Cars Case Study: The Arena
6.9 Polygons and Polylines
6.10 Other Button Components
Chapter 7: Inheritance
7.0 Creating Subclasses
7.1 Overriding Methods
7.2 Class Hierarchies
7.3 Indirect Use of Class Members
7.4 Polymorphism via Inheritance
7.5 Interfaces
7.6 Bumper Cars Case Study: The Driver Program
7.7 Inheritance and GUIs
7.8 Mouse Events
Chapter 8: Recursion
8.0 Recursive Thinking
8.1 Recursive Programming
8.2 Using Recursion
8.3 Recursion in Sorting
8.4 Bumper Cars Case Study: Putting it All Together
8.5 Recursion in graphics
Chapter 9: Data Structures
9.0 Collections
9.1 Representing Data Structures
9.2 Queues and Stacks
Chapter 10: Data Structures II
10.0 Sets and Maps
10.1 Trees
10.2 Heaps
10.3 More on Hashtables
Glossary
The Unicode Character Set
Java Operators
The Java Class Library
Index
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