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- Expanded breadth and depth to account for new developments in the field of computer graphics.
- Expanded treatment of input and interaction with more information on the use of selection mode for picking (Chapter 13).
- Provides an introduction to logic operations and writing in the XOR model (Chapter 3).
- Increased coverage of smooth animations (Chapter 4).
- More material on object-oriented graphics and scene graphics (Chapter 8).
- Coverage of image manipulation and texture mapping (Chapter 10).
- Provides an introduction to multirendering for bump mapping and pixel shading (Chapter 10).
- Expanded introduction to ray tracing and radiosity (Chapter 13).
- Introduces image-based rendering and parallel rendering (Chapter 13).
- Now uses C++, as well as C.
- 2-color art program facilitates reading of the figures.
- Numerous additional exercises added to each chapter.
- Includes access to an anonymous ftp site with solutions to selected exercises and program code.
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