Precalculus
Demana Waits Foley Kennedy
Precalculus

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Chapter 2 Project

Analyzing Elementary Functions

When a ball is bouncing up and down on a flat surface, its height with respect to time can be modeled using a quadratic equation. One form of a quadratic equation is the vertex form:


In this equation, y represents the height of the ball and x represents the total elapsed time. For this project, you will use a motion detection device to collect distance and time data for a bouncing ball, then find a mathematical model that describes the position of the ball.

COLLECTING THE DATA

Setup the Calculator Based Laboratory (CBL) system with a motion detector to collect time and distance readings for 4 seconds or setup the Calculator Based Ranger system (CBR) using the Ball Bounce application. See the CBL/CBR guidebook for specific setup instructions. Hold the motion detector or CBR approximately 5 to 6 feet above the floor and parallel to it. Hold the ball approximately 2 feet below the detector and prepare to release it when the unit begins to click. Activate the system to collect the data. The data table below shows a portion of the sample set of data collected as the ball bounced beneath a CBR.

Total Elapsed Time
(seconds)
Height of the ball
(meters)
Total elapsed time
(seconds)
Height of the ball
(meters)
0.688 0 1.118 0.828
0.731 0.155 1.161 0.811
0.774 0.309 1.204 0.776
0.817 0.441 1.247 0.721
0.860 0.553 1.290 0.650
0.903 0.643 1.333 0.563
0.946 0.716 1.376 0.452
0.989 0.773 1.419 0.322
1.032 0.809 1.462 0.169
1.075 0.828    

EXPLORATIONS

  1. If you collected motion data using a CBL or CBR, a plot of height versus time or distance versus time should be shown on your graphing calculator or computer screen. Either plot will work for this project. If you do not have access to a CBL/CBR, enter the data from the table above into your graphing calculator/computer. Create a scatter plot for the data.
  2. Find values for a, h, and k so that the equation fits one of the bounces contained in the data plot. Approximate the vertex (h, k) from your data plot and solve for the value of a algebraically.
  3. Change the values of a, h, and k in the model found above and observe how the graph of the function is affected on your graphing calculator or computer. Generalize how each of these changes affects the graph.
  4. Expand the equation you found in #2 above so that it is in the standard quadratic form: .
  5. Use your calculator or computer to select the data from the bounce you modeled above and then use a quadratic regression to find a model for this data set. (See your grapher's guidebook for instructions on how to do this). How does this model compare with the standard quadratic form found in #4?
  6. Complete the square to transform the regression model to the vertex form of a quadratic and compare it to the original vertex model found in #2. (Round the values of a, b, and c to the nearest .001 before completing the square if desired.)

FURTHER EXPLORATIONS

  1. Repeat the analyses done in #1 through #4 for the data in Table 2.3 on page 174.
  2. Compare your model with the model found in Example 9 on page 174.
  3. Use the data in the table on page 274 to write a model for the vertical velocity of the ball.
  4. Use the model you found in #2 to estimate the speed of the ball for each time value in the table on page 274 for which the ball is rising.
  5. Use the values from #4 to determine a power function model for speed versus distance traveled, as was done in Example 6 on page 188.

© 2004 by Addison Wesley Longman. A division of Pearson Education