Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0201657651
ISBN-13: 9780201657654
Publisher: Addison-Wesley Professional
Copyright: 2000
Format: Paper; 704 pp
Status: Out of Print
Suggested retail price: $57.99
This item is out of print and is no longer available for purchase.
Preface.
What You Should Know Before Reading This Manual.
Style Conventions.
Acknowledgments.
1. Introduction to OpenGL.
2. Overview of Commands and Routines.
3. Summary of Commands and Routines.
4. Defined Constants and Associated Commands.
5. OpenGL Reference Pages.
6. GLU Reference Pages.
7. GLX Reference Pages. 0201657651T04062001
Dave Shreiner, a leading OpenGL consultant, was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course, and has been developing computer graphics applications for more than two decades.
OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images.
Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGL® Reference Manual, Third Edition, is the comprehensive and definitive documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3).
The comprehensive reference section documents each set of related OpenGL commands. Each reference page contains:
- A description of the command's parameters
- The effects on rendering and the OpenGL state by the command
- Examples
- Errors generated by functions
- References to related functions
This book also includes a conceptual overview of OpenGL, a summary of commands and routines, a chapter on defined constants and associated commands, and a description of the ARB extensions, including multitexture and the imaging subset.
The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders, such as 3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, NVIDIA, and SGI.
The OpenGL® Reference Manual, Third Edition, has been completely revised and updated for OpenGL, Version 1.2, by Dave Shreiner, in collaboration with the ARB.
0201657651B04062001
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Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.

