Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0321322037
ISBN-13: 9780321322036
Publisher: Addison-Wesley
Copyright: 2005
Format: Paper Bound w/CD-ROM; 944 pp
Status: Out of Print
Suggested retail price: $110.80
This item is out of print and is no longer available for purchase.
Java Software Solutions, Fourth Edition takes full advantage of the Java 5.0 release in a way that is appropriate for those just learning to write high quality programs. This new edition has an earlier evolution of object concepts, developed in a way that capitalizes on the power of objects without overwhelming beginning programmers.
- Takes an object-oriented approach to teaching Java for a beginning programming course.
- Features both text-based and GUI-based examples to demonstrate computing concepts, organized to provide the instructor with maximum versatility.
- Includes numerous pedagogical tools (e.g. key concept boxes, in-depth focus boxes, and code call out conventions) to reinforce key concepts and best programming practices.
- Uses UML: Unified Modeling Language throughout to illustrate program designs.
- Contains an abundance of exercises, programming projects, and review questions to reinforce the material in the text.
- Comes with access to Addison-Wesley's CodeMate (http://aw-bc.com/codemate), an online homework and tutorial resource.
- Fully incorporates JDK 5.0, including the NEW java.util.Scanner class for simplified input.
- Presents an earlier and more gradual evolution of object concepts.
- Stronger emphasis on object-oriented program design.
- Places less emphasis on applets and more emphasis on GUI-based applications, while still maintaining a clean division between graphical and non-graphical topics.
- Appeals to the visual nature of student learning by providing more integrated figures.
- New material on regular expressions.
(* indicates Graphics Track Section.)
Preface.
1. Introduction.
Computer Processing.
Hardware Components.
Networks.
The Java Programming Language.
Program Development.
Object-Oriented Programming.
2. Data and Expressions.
Character Strings.
Variables and Assignments.
Primitive Data Types.
Expressions.
Data Conversion.
Interactive Programs.
*Graphics.
*Applets.
*Drawing Shapes.
3. Using Classes and Objects.
Creating Objects.
The String Class.
The Random Class.
The Math Class.
Formatting Output.
Enumerated Types.
Wrapper Classes.
*Components and Containers.
*Nested Panels.
*Images.
4. Writing Classes.
Anatomy of a Class.
Encapsulation.
Anatomy of a Method.
Constructors.
*Graphical Objects.
*Graphical User Interfaces.
*Buttons.
*Text Fields.
5. Conditionals and Loops.
Flow of Control.
Boolean Expressions.
The if Statement.
Comparing Data.
The switch Statement.
The while Statement.
Iterators.
The do Statement.
The for Statement.
*Drawing with Loops and Conditionals.
*Determining Event Sources.
*Dialog Boxes.
*Check Boxes and Ratio Buttons.
6. Object-Oriented Design.
Identifying Objects and Classes.
Object Relationships.
Static Class Members.
Interfaces.
Enumerated Types Revisited.
Method Overloading.
Method Design.
Scope.
Testing.
*GUI Design.
*Layout Managers.
*Containment Hierarchies.
7. Arrays.
Array Elements.
Declaring and Using Arrays.
Arrays of Objects.
Command-Line Arguments.
Variable Length Parameter Lists.
Searching.
Sorting.
Two-Dimensional Arrays.
The ArrayList Class.
*Polygons and Polylines.
*Mouse Events.
*Key Events.
8. Inheritance.
Creating Subclasses.
Overriding Methods.
Class Hierarchies.
Visibility.
Interface Hierarchies.
Designing for Inheritance.
*Component Class Hierarchy.
*Extending Adaptor Classes.
*The Timer Class.
9. Polymorphism.
Binding.
Polymorphism via Inheritance.
Polymorphism via Interfaces.
Designing for Polymorphism.
*Event Processing.
*File Choosers.
*Color Choosers.
*Sliders.
10. Exceptions.
Errors and Exceptions.
Uncaught Exceptions.
The try-catch Statement.
Exception Propagation.
The Exception Class Hierarchy.
I/O Exceptions.
*Mneumonics and Tool Tips.
*Combo Boxes.
*Scroll Panes and Split Panes.
11. Recursion.
Recursive Thinking.
Recursive Programming.
Using Recursion.
*Recursion in Graphics.
12. Collections.
Collections and Data Structures.
Dynamic Representations.
Generic Types.
Linear Data Structures.
Non-Linear Data Structures.
Appendicies.
A: Glossary.
B: Number Systems.
C: The Unicode Character Set.
D: Java Operators.
E: Java Modifiers.
F: Coding Guidelines.
G: Java Applets.
H: Regular Expressions.
I: JavaDoc Doumentation Generator.
J: The PaintBox Project.
K: GUI Events.
L: Java Syntax.
M: Java Class Libraries.
Index.
Java Software Solutions: Foundations of Program Design, 5/E
Lewis & Loftus
© 2007 | Addison-Wesley | Paper Bound w/CD-ROM; 784 pages | Instock
ISBN-10: 0321409493 | ISBN-13: 9780321409492
Brief Description
Java Software Solutions: Foundations of Program Design, 6/E
Lewis & Loftus
© 2009 | Addison-Wesley | Paper Bound w/CD-ROM; 832 pages | Instock
ISBN-10: 0321532058 | ISBN-13: 9780321532053
Brief Description | Buy from myPearsonStore
The Sixth Edition introduces improvements that make the text a better teaching and learning tool. Revolutionary Video Notes featuring author John Lewis work in conjunction with the text to visually explain challenging topics and in-text Programming Projects. New vignettes explaining real-world software failures emphasize why good design is important, and novel section-level exercises let students check their comprehension before moving on.
- CodeMate Companion Website, 4/E
Lewis & Loftus
© 2005 | Addison-Wesley | Website | Instock
ISBN-10: 0321278623 | ISBN-13: 9780321278623
URL: http://www.aw-bc.com/codemate/ - Stand-alone Access Code Tutor Center
Addison-Wesley
© 2008 | Addison-Wesley | Access Code Card | Instock
ISBN-10: 0201721708 | ISBN-13: 9780201721706
URL: http://www.aw-bc.com/tutorcenter
Buy from myPearsonStore
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
This title is a member of the Lewis Series, which also contains the titles below . You can also visit the Lewis Series page.
Java Software Structures: Designing and Using Data Structures, 2/E
Lewis & Chase
© 2005 | Addison-Wesley | Paper; 631 pages | Instock
ISBN-10: 0321245849 | ISBN-13: 9780321245847
Brief Description | Buy from myPearsonStore
The second edition of Java Software Structures embraces the enhancements of Java 5.0, where all structures and collections are based on generics. The framework of the text walks the reader through three main areas: conceptualization, explanation, and implementation, allowing for a consistent and coherent introduction to data structures. The addition of integrated case studies provides complete examples to aid readers starting with the problem statement, to design rationale, through full implementation. Readers will learn how to develop high-quality software systems using well-designed collections and algorithms.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students contact your Pearson Higher Education representative.


