Addison-Wesley / Prentice Hall
Computer Science
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ISBN-10: 0201633612
ISBN-13: 9780201633610
Publisher: Addison-Wesley Professional
Copyright: 1995
Format: Cloth; 416 pp
Published: 10/31/1994
Suggested retail price: $59.99
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- Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
- The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Preface.
Foreword.
Guide to Readers.
1. Introduction.
2. A Case Study: Designing a Document Editor.
Design Pattern Catalog.
3. Creational Patterns.
4. Structural Pattern.
5. Behavioral Patterns.
6. Conclusion.
Appendix A: Glossary.
Appendix B: Guide to Notation.
Appendix C: Foundation Classes.
Bibliography.
Index.
Dr. Erich Gamma is technical director at the Software Technology Center of Object Technology International in Zurich, Switzerland. Dr. Richard Helm is a member of the Object Technology Practice Group in the IBM Consulting Group in Sydney, Australia. Dr. Ralph Johnson is a faculty member at the University of Illinois at Urbana-Champaign's Computer Science Department.
John Vlissides is a member of the research staff at the IBM T. J. Watson Research Center in Hawthorne, New York. He has practiced object-oriented technology for more than a decade as a designer, implementer, researcher, lecturer, and consultant. In addition to co-authoring Design Patterns: Elements of Reusable Object-Oriented Software, he is co-editor of the book Pattern Languages of Program Design 2 (both from Addison-Wesley). He and the other co-authors of Design Patterns are recipients of the 1998 Dr. Dobb's Journal Excellence in Programming Award.
0201633612AB09122003
Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
0201633612B07092001
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, contact your Pearson Higher Education representative for pricing and ordering information.
This title is a member of the Addison-Wesley Professional Computing Series, which also contains the titles below . You can also visit the Addison-Wesley Professional Computing Series page.
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Brief Description | Buy from myPearsonStore- Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.
- The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently.
Design Patterns: Elements of Reusable Object-Oriented Software
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Brief Description | Buy from myPearsonStore
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URL: http://safari.informit.com- As a networking professional who needs to prepare for the immediatefuture of computer networking, you will find Gigabit Networking afascinating and practical look at the advances that are making high-speednetworking a reality. Key technologies, important protocols, applications,and the practical issues involved in implementing gigabit networks are alladdressed. The book covers in detail such topics as:
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- - Cell and non-cell networking, including Asynchronous Transfer Mode (ATM)
- - Exciting applications that utilize gigabit networking
- - Integrating gigabit networking into existing systems
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This book provides designers and developers the tools required to understand CORBA technology at the architectural, design, and code levels.This book offers hands-on explanations for building efficient applications, as well as lucid examples that provide practical advice on avoiding costly mistakes. With this book as a guide, programmers will find the support they need to successfully undertake CORBA development projects. The content is systematically arranged and presented so the book may be used as both a tutorial and a reference. The rich example programs in this definitive text show CORBA developers how to write clearer code that is more maintainable, portable, and efficient. The authors' detailed coverage of the IDL-to-C++ mapping moves beyond the mechanics of the APIs to discuss topics such aspotential pitfalls and efficiency. An in-depth presentation of the new Portable Object Adapter (POA) explains how to take advantage of its numerous features to create scalable and high-performance servers. In addition, detailed discussion of advanced topics, such as garbage collection and multithreading, provides developers with the knowledge they need to write commercial applications.
Advanced Programming in the Unix Environment is a must-have volume
describing and illustrating the programming interface to the Unix system.
Author builds on the basic information presented in the first 15 chapters to
provide chapter-length examples illustrating among other things how to
develop a database library as well as a postscript print driver.
The book progresses from basic topics such as file systems, directories, and
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threads and multi-threaded programming. Extensive code examples in C
combined with a clear writing style make the more difficult aspects of Unix
programming easy to master. This invaluable tutorial and reference teaches
even the more experienced programmer how to get the most of their Unix
system whether its Linux, Solaris, Free BSD or Mac OS X.
The changes to UNIX programming that have taken place since 1985 are extensive to say the least. The first edition of Advanced UNIX Programming is still used and considered to be a must have book on any UNIX programmer's shelf.
With this new edition UNIX programmers now have a one-volume, comprehensive, in-depth guide to the essential system-level services provided to them by the UNIX family of operating systems - now including Linux, FreeBSD, and the Mac OS X kernel (Darwin). All UNIX application programs, regardless of what language they are written in, run on top of these services, so mastering them is essential for successful UNIX programming. And, with a movement towards open-source systems, programmers will appreciate the book's emphasis on portability.
The Art of UNIX Programming poses the belief that understanding the unwritten UNIX engineering tradition and mastering its design patterns will help programmers of all stripes to become better programmers. This book attempts to capture the engineering wisdom and design philosophy of the UNIX, Linux, and Open Source software development community as it has evolved over the past three decades, and as it is applied today by the most experienced programmers.
Eric Raymond offers the next generation of “hackers” the unique opportunity to learn the connection between UNIX philosophy and practice through careful case studies of the very best UNIX/Linux programs. In addition, commentary is provided by Brian Kernighan, UNIX pioneer and best-selling author; Doug McIlroy, the inventor of the UNIX pipg; David Korn, the inventor of the korn shell; Jim Gettys and Keith Packard, inventors of X windows; Henry Spencer, an original UNIX hacker; and Ken Arnold, an original BSD developer and JINI creator; Mike Lesk, author of the legendary uucp, lex, and tbl programs; and Sturat Feldman, author of UNIX's famous make utility.
The book is divided into 4 parts. Part I explores the philosophy behind the development of UNIX. Part II explores design principles and patterns that are at the core of the UNIX tradition. Part III covers the rich UNIX tradition of reuse and the amazing variety of programming tools available to the UNIX developer. Part IV explores the UNIX open standards process, and the advantage in portability that UNIX enjoys.
Building Secure Software cuts to the heart of computer security to help students get security right the first time. Bugs in software are a serious problem and students must learn to take that into consideration early on in the software development lifecycle. Building Secure Software provides expert perspectives and techniques to help you ensure the security of essential software. If students learn to consider threats and vulnerabilities early in the development cycle they can build security into the system. With this book students will learn how to determine an acceptable level of risk, develop security tests, and plug security holes before software is even shipped.
Published in 1995, Design Patterns: Elements of Reusable Object-Oriented Software has elicited a great deal of praise from the press and readers. The 23 patterns contained in the book have become an essential resource for anyone developing reusable software designs. In response to a great number of requests from readers of the book and from the object-oriented community as a whole, these designs patterns, along with the entire text of the book, are being made available on CD. This electronic version will enable students to install the patterns directly onto a computer and create an architecture for using and building reusable components. Produced in HTML format, the CD is heavily cross-referenced with numerous links to the online text.
Effective C++ 3/e is a complete update of Effective C++ and Effective C++ 2/e .
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apprehended, to either prosecute or defend. The majority of examples are from
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We are fast entering the age of gigabit networking, where information ispassed along wide area and local area networks at speeds surpassing onebillion bits per second. With improvements in fiber optic signalling and thedevelopment of inexpensive high-performance computers, both thecapability and the demand for gigabit networking are here.
In addition to the current status of the technology, Gigabit Networking looks ahead to the ongoing research that will shape the future of gigabit networking.
This important book will bring you up to date on the state of gigabitnetworking, and will give you the knowledge you need to launch yourselfinto the age of truly high-speed networking.
With the same insight and authority that made their book The Unix Programming Environment a classic, Brian Kernighan and Rob Pike have written The Practice of Programming to help make individual programmers more effective and productive. This book is full of practical advice and real-world examples in C, C++, Java, and a variety of special-purpose languages. Kernighan and Pike have distilled years of experience writing programs, teaching, and working with other programmers to create this book. Anyone who writes software will profit from its principles and guidance.
The STL Tutorial and Reference Guide is highly acclaimed as the most accessible, comprehensive, and practical introduction to the Standard Template Library (STL). Encompassing a set of C++ generic data structures and algorithms, STL provides reusable, interchangeable components adaptable to many different uses without sacrificing efficiency. Written by authors who have been instrumental in the creation and practical application of STL, STL Tutorial and Reference Guide, Second Edition includes a tutorial, a thorough description of each element of the library, numerous sample applications, and a comprehensive reference. Many new code examples throughout the book illustrate individual concepts and techniques, while larger sample programs demonstrate the use of the STL in real-world C++ software development.
For students writing applications that run over TCP/IP, or for those responsible for managing and maintaining a TCP/IP internet, this book's innovative approach helps readers at all levels to truly understand how TCP/IP really works. Rather than just describing the protocols from an abstract, standards-related point of view-describing what the standards say the protocol suite should do-TCP/IP Illustrated, Volume 1 actually shows the protocols in action. Stevens also recognizes that readers deal with multiple TCP/IP implementations on heterogeneous platforms. Therefore, the examples in this book show how current, popular TCP/IP implementations operate-SunOS 4.1.3, Solaris 2.2, System V Release 4, BSD/386, AIX 3.2.2, and 4.4 BSD-and they relate these real-world implementations to the RFC standards.
Bestselling author W. Richard Stevens teams up with long-time colleague and TCP/IP expert Gary Wright in TCP/IP Illustrated, Volume 2. Unlike other books on the subject, TCP/IP Illustrated, Volume 2 presents the de facto standard implementation of TCP/IP from the 4.4 BSD release. The authors use a teach-by-example approach that combines hundreds of pictures and descriptions of all data structures and algorithms with 15,000 lines of code to help readers master the TCP/IP protocol suite. The book's timely coverage includes the newest TCP/IP features: multicasting, TCP's window scale and timestamp options, and protection against wrapped sequence numbers.
Since Tcl and the Tk Toolkit is written by the creator of the Tcl scripting language and the Tk toolkit, this book is the single authoritative resource for anyone who wants to produce far more powerful X Window System applications in a fraction of the time that would otherwise be required. Tcl and the Tk Toolkit offers an introduction and overview of this impressive programming environment, including detailed instructions for script writing in Tcl and working with the Tk toolkit. The book also describes the C interfaces for Tcl and Tk for those readers who wish to extend their built-in features by writing new C commands.
In this book, the authors offer unprecedented, start-to-finish guidance on making the most of sockets, the de facto standard for UNIX network programming. The authors begin by introducing virtually every basic capability of TCP and UDP sockets, including socket functions and options, I/O multiplexing, and name and address conversions. They present detailed coverage of the Posix.1g standard for sockets and the Posix threads. They also introduce advanced techniques for: establishing IPv4/IPv6 interoperability, implementing non-blocking I/O, routing sockets, broadcasting and multicasting, IP options, multithreading, advanced name and address conversions, UNIX domain protocols, and raw sockets.
Teaches students how to choose among today's leading client/server design approaches, including TCP iterative, concurrent, preforked and prethreaded servers.
The Internet/intranet revolution has dramatically increased the demand for students graduating with a sophisticated understanding of network programming APIs, especially sockets. This book helps students achieve that goal.
Pearson Higher Education offers special pricing when you choose to package your text with other student resources. If you're interested in creating a cost-saving package for your students, browse our available packages below, or contact your Pearson Higher Education representative to create your own package.
- Package ISBN-10: 0321144171 | ISBN-13: 9780321144171
©2000 | Instock | Suggested retail price: $94.50 | Buy from myPearsonStore
This package contains: - Design Patterns: Elements of Reusable Object-Oriented Software, 1/E
Gamma, Helm, Johnson & Vlissides | ©1995 | Addison-Wesley Professional | Cloth; 416 pages - Java™ Design Patterns: A Tutorial, 1/E
Cooper | ©2000 | Addison-Wesley Professional | Paper; 352 pages
- Package ISBN-10: 0321319001 | ISBN-13: 9780321319005
©2004 | Instock | Suggested retail price: $94.50 | Buy from myPearsonStore
This package contains: - Design Patterns: Elements of Reusable Object-Oriented Software, 1/E
Gamma, Helm, Johnson & Vlissides | ©1995 | Addison-Wesley Professional | Cloth; 416 pages - UML Distilled: A Brief Guide to the Standard Object Modeling Language, 3/E
Fowler | ©2004 | Addison-Wesley Professional | Paper; 208 pages
- Package ISBN-10: 0321167864 | ISBN-13: 9780321167866
©2001 | Instock | Suggested retail price: $152.85 | Buy from myPearsonStore
This package contains: - Design Patterns: Elements of Reusable Object-Oriented Software, 1/E
Gamma, Helm, Johnson & Vlissides | ©1995 | Addison-Wesley Professional | Cloth; 416 pages - Effective Java™ Programming Language Guide, 1/E
Bloch | ©2001 | Prentice Hall | Paper; 272 pages - Program Development in Java: Abstraction, Specification, and Object-Oriented Design, 1/E
Liskov & Guttag | ©2001 | Addison-Wesley Professional | Cloth; 464 pages
- Package ISBN-10: 0321333322 | ISBN-13: 9780321333322
©2004 | Instock | Suggested retail price: $148.50 | Buy from myPearsonStore
This package contains: - Design Patterns: Elements of Reusable Object-Oriented Software, 1/E
Gamma, Helm, Johnson & Vlissides | ©1995 | Addison-Wesley Professional | Cloth; 416 pages - Refactoring: Improving the Design of Existing Code, 1/E
Fowler, Beck, Brant & Opdyke | ©1999 | Addison-Wesley Professional | Cloth; 464 pages - UML Distilled: A Brief Guide to the Standard Object Modeling Language, 3/E
Fowler | ©2004 | Addison-Wesley Professional | Paper; 208 pages
