BE 530 HUMAN-
COMPUTER INTERFACES
Professor Corinna Lathan
Department of Biomedical Engineering
The Catholic University
Text:
- Task-Centered User Interface Design (1994) C. Lewis and J. Rieman (shareware
available via anonymous ftp from ftp.cs.colorado.edu)
On Reserve:
- Designing the User Interface (1992) B. Schneiderman, Addison-Wesley.
- Human-Computer Interaction (1994) J. Preece et al., Addison-Wesley.
- Cognitive Systems Engineering (1995) S. Andriole and L. Adelman, LEA
- Ergonomics (1994) Kroemer et al. Prentice Hall
Other References:
- Engineering the Human-Computer Interface (1991) A. Downton (Ed.) McGraw-Hill.
- A Small Matter of Programming (1993) B. Nardi, MIT Press.
- The Design of Everyday Things (1988) D. Norman, Doubleday-Currency.
- The Art of Human-Computer Interface Design (1990) B. Laurel, J. Mountford,
Addison-Wesley.
- Readings in Human Computer Interaction (1995) Baeker et al, Morgan-Kauffman
Publishers.
- Human Factors in Engineering and Design (1993) Sanders and McCormick,
McGraw-Hill.
- Programming as if People Mattered (1991) N. Borenstein, Princeton Univ.
Press.
- Things that Make Us Smart (1993) D. Norman, Addison-Wesley.
Description:
Principles underlying the design, evaluation and implementation of interactive
computing systems as well as the major research topics associated with such
systems. Technical breakdown of interfaces that are multi-media based front-ends
to complex networks. Graphical user interfaces will be introduced along
with the related physiological and human factors issues. Design of interfaces
using virtual reality, the WorldWideWeb, and other advanced development
tools. Commonly integrated media such as video, graphics, and audio capabilities
will be examined. Applications to teleoperations, medicine, education and
industry. User-centered technology will be a primary theme.
Grading:
- Project 1: Designing interfaces on the WorldWideWeb(30%)
- Project 2: Virtual Reality as an advanced HCI (30%)
- Two Quizzes (30%)
- Class Participation/Presentations (10%)
Part 1: Designing the Human Computer Interface
The objectives of Part 1 are to introduce the field of human computer
interaction and to understand and apply the concepts of user-centered design.
- Week 1: The nature of human-computer interaction
- Week 2: Human information processing/Cognitive engineering
- Week 3: Modeling the user
- Week 4: Computer systems and interface architecture
- Week 5: Evaluation techniques and usability studies
- Week 6: Case studies; Quiz #1
- Week 7: Project 1 Presentations; Intro. to advanced interfaces.
Part II: Virtual Reality: Advanced Human Computer Interfaces
and Applications
Corinna Lathan
Contributors Page