Chapter 6: Direct Manipulation and Virtual Environments
6.4 Visual Thinking and Icons
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The visual nature of computers can challenge the first generation of hackers
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An icon is an image, picture, or symbol representing a concept
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Icon-specific guidelines
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Represent the object or action in a familiar manner
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Limit the number of different icons
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Make icons stand out from the background
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Consider three-dimensional icons
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Ensure a selected icon is visible from unselected icons
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Design the movement animation
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Add detailed information
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Explore combinations of icons to create new objects or actions
Five levels of icon design:
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Lexical qualities
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Syntactics
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Semantics
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Pragmatics
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Dynamics


