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Chapter 9 Introduction

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Interaction Devices

Introduction

The remarkable progress since 1960 in computer-processor speeds and storage capabilities was matched by improvements in many input­p;output devices. Ten-character-per-second teletypes have been replaced by high-speed mega-pixel graphical displays for output, and the 100-year-old keyboard is giving way to rapid and high-precision pointing devices for input. Breaking away from previous strategies has proved to be more difficult than anticipated, but the advances appear daily. Although the common Sholes keyboard layout is likely to remain the primary device for text input, pointing devices increasingly free users from keyboards for many tasks. The future of computing is likely to include gestural input, two-handed input, three-dimensional pointing, more voice input­p;output, and whole-body involvement for some input and output tasks.

The increased concern for human factors has led to hundreds of new devices and variants on the old devices: novel keyboards; pointing devices such as the mouse, touchscreen, stylus, and trackball; speech recognizers, recorders, and generators; eyetrackers, DataGloves, and force feedback. Color displays for desktop and most laptops are standard, but monochrome displays (especially flat-plate liquid-crystal panels) continue to proliferate in small and large formats. Low-cost printers, even with color, are widely available. Innovative input devices, sensors, effectors, and integration of computers into the environment open the door to new applications (Brown, 1988; Sherr, 1988; Greenstein and Arnaut, 1988; Foley et al., 1990; Card et al., 1991; Jacob et al., 1993).


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Last Updated: 11 December 2002