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Chapter 6 Introduction

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Direct Manipulation and Virtual Environments

Introduction

Certain interactive systems generate a glowing enthusiasm among users that is in marked contrast with the more common reaction of grudging acceptance or outright hostility. The enthusiastic users' report the following positive feelings:

· Mastery of the interface
· Competence in performing tasks
· Ease in learning the system originally and in assimilating advanced features
· Confidence in the capacity to retain mastery over time
· Enjoyment in using the system
· Eagerness to show the system off to novices
· Desire to explore more powerful aspects of the system

These feelings are not universal, but this amalgam is meant to convey an image of the truly pleased user. The central ideas in these systems is visibility of the objects and actions of interest; rapid, reversible, incremental actions; and replacement of complex command-language syntax by direct manipulation of the object of interest-hence, the term direct manipulation (Shneiderman, 1993). The OAI model provides a sound foundation for understanding direct manipulation, since it steers the designer to represent the task domain objects and actions, while minimizing the interface concepts and the syntax memorization load.


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Last Updated: 11 December 2002