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Chapter 2 Introduction

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Theories, Principles, and Guidelines

Introduction

Successful designers of interactive systems know that they can and must go beyond intuitive judgments made hastily when a design problem emerges. Fortunately, guidance for designers is beginning to emerge in the form of (1) high-level theories or models, (2) middle-level principles, and (3) specific and practical guidelines. The theories or models offer a framework or language to discuss issues that are application independent, whereas the middle-level principles are useful in weighing more specific design alternatives. The practical guidelines provide helpful reminders of rules uncovered by designers.

In many contemporary systems, there is a grand opportunity to improve the user interface. The cluttered displays, complex and tedious procedures, inadequate functionality, inconsistent sequences of actions, and insufficient informative feedback can generate debilitating stress and anxiety that lead to poor performance, frequent minor and occasional serious errors, and job dissatisfaction.
This chapter begins with a review of several theories, concentrating on the syntactic­p;semantic object­p;action model. Section 2.4 then deals with frequency of use, task profiles, and interaction styles. Eight Golden Rules of of Interface Design are offered in Section 2.5. Strategies for preventing errors are described in Section 2.6. Specific guidelines for data entry and display appear in Sections 2.7 and 2.8. Sections 2.9 and 2.10 address the difficult question of how to balance automation and human control. Section 2.11 covers some legal issues.


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Last Updated: 11 December 2002