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Chapter 14 Introduction

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Computer Supported Cooperative Work

Introduction

The introversion and isolation of early computer use has given way to lively online communities of busily interacting dyads and bustling crowds of chatty users. The pursuit of human connections has prompted millions of users to join listservs, visit chat rooms, and fill newsgroups with useful information and helpful responses, peppered with outrageous humor. But as in any human community there is also controversy, slander, and pornography. The World Wide Web (Chapter 16) has dramatically expanded the communications richness with colorful graphics and sometimes too-dazzling Javascript animations. The web is sometimes derided as a playground, but serious work and creative endeavors are enormously facilitated by enabling easy flow of information.
Goal-directed personalities quickly recognized the benefits of electronic cooperation and the potential to live in the immediacy of the networked global village. The distance to colleagues is no longer measured in miles but in intellectual compatibility and responsiveness; a close friend is someone who responds from 3000 miles away within 3 minutes with the necessary reference to finish a paper at 3 A.M.

The good news is that computing, once seen as alienating and antihuman, is becoming a socially respectable and interpersonally positive force. Enthusiasts hail cooperative technologies, groupware, team processes, coordination science, and other communal utopias, but there may be a dark side to the force. Even 28,800 baud is not enough to send a handshake or a hug. How does intimacy survive when mediated by the remoteness in time and physical space? Can laughter and tears mean the same thing for electronic-dialog partners as for face-to-face partners? Will the speedup in work improve or reduce quality? Can cooperative systems be turned into oppressive tools or confrontive environments?

New terminology and metaphors are appearing daily. Although the conferences on computer-supported cooperative work have established CSCW as a new acronym, even the organizers debate whether it covers cooperative, collaborative, and competitive work. The focus of CSCW researchers is on the design and evaluation of new technologies to support the social processes of work, often among distant partners. The implementers and marketeers quickly gravitated to groupware as a term to describe the team-oriented commercial products (Baecker, 1993). For researchers, new paradigms and fresh ideas are flowing from psychologists, sociologists, and anthropologists (Vaske and Grantham, 1990; Sproull and Kiesler, 1991). For educators, the movement towards social construction theories of learning is fostered by the World Wide Web and classroom tools and techniques (Hiltz, 1994; Harasim et al., 1995; Shneiderman et al., 1995).

Networked communities have become talk-show topics in which social commentators celebrate or warn about the transformational power of CSCW. Howard Rheingold's (1993) popular book on Virtual Communities tells charming and touching stories of cooperation and support in the San Francisco-based WELL. At the same time clinical psychologists analyze network addictions and deconstruct manufactured cyber-identities (Turkle, 1995).


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Last Updated: 11 December 2002